So I noticed when people was playing the game, they all was very excited about when the reach a bonus in the game, and it kicked in the dopamine like I wanted it to.
Although, when they died no matter how far they got, or how well they played it was the same frustrations I saw in peoples eyes, and people who did very well, was rewarded the same way as people who did very poorly. (With nothing basically)
So how could I balance it between someone who got very far, but did poorly, and someone who got far but did very well.
I came up with the Idea that the farther you get (better score) the bigger a chest/reward would you get, and depending on how many bubbles you skip, the less value will your reward have.
So lets say you skip only around 5% of all the bubbles, you may be rewarded with a golden chest,
Though if you skip 30& or more you’ll get a normal chest, and somewhere in between there a silver chest would be.
And then depending on the score you have when you die, that will determine what size the chest is.
This is the Last feature I want to add, and it’s the feature I’m working on now, so I’m getting close to a point where I can start thinking about a release date.
I hope you’re all still excited about it!