I cannot stress this enough
KEEP YOUR ASSETS ORGANIZED!!!
I should probably be using folders too

I cannot stress this enough

KEEP YOUR ASSETS ORGANIZED!!!

I should probably be using folders too

mnrart:

Reward System.

So I noticed when people was playing the game, they all was very excited about when the reach a bonus in the game, and it kicked in the dopamine like I wanted it to.

Although, when they died no matter how far they got, or how well they played it was the same frustrations I saw in peoples eyes, and people who did very well, was rewarded the same way as people who did very poorly. (With nothing basically)

So how could I balance it between someone who got very far, but did poorly, and someone who got far but did very well.

I came up with the Idea that the farther you get (better score) the bigger a chest/reward would you get, and depending on how many bubbles you skip, the less value will your reward have.

So lets say you skip only around 5% of all the bubbles, you may be rewarded with a golden chest,

Though if you skip 30& or more you’ll get a normal chest, and somewhere in between there a silver chest would be.

And then depending on the score you have when you die, that will determine what size the chest is.

This is the Last feature I want to add, and it’s the feature I’m working on now, so I’m getting close to a point where I can start thinking about a release date.

I hope you’re all still excited about it!

(via pixelreblog)

Implemented pause/unpause
working on getting all the major room layout done next (ie. main menu, level select etc.) then I’ll work on unit logic Implemented pause/unpause
working on getting all the major room layout done next (ie. main menu, level select etc.) then I’ll work on unit logic Implemented pause/unpause
working on getting all the major room layout done next (ie. main menu, level select etc.) then I’ll work on unit logic

Implemented pause/unpause

working on getting all the major room layout done next (ie. main menu, level select etc.) then I’ll work on unit logic

it8bit:

Epic RPG
Created by Daniel Lyons it8bit:

Epic RPG
Created by Daniel Lyons it8bit:

Epic RPG
Created by Daniel Lyons it8bit:

Epic RPG
Created by Daniel Lyons it8bit:

Epic RPG
Created by Daniel Lyons it8bit:

Epic RPG
Created by Daniel Lyons it8bit:

Epic RPG
Created by Daniel Lyons
shewhedd:

Did some work on player two. I finally got that lizard head done right! #gamedev shewhedd:

Did some work on player two. I finally got that lizard head done right! #gamedev shewhedd:

Did some work on player two. I finally got that lizard head done right! #gamedev shewhedd:

Did some work on player two. I finally got that lizard head done right! #gamedev

shewhedd:

Did some work on player two. I finally got that lizard head done right! #gamedev

leonardmeagher2:

lionrootrage:

Coding can be frustrating, especially because you can only blame yourself - Bryan

I spent 2 days looking for a spelling error last week
(Javascript bugs)

walternewton:

Night Of The First Day - 60 Hours Remain

walternewton:

Night Of The First Day - 60 Hours Remain

playsunburn:

It’s a captain’s job to search the far reaches of space for their missing crew. Let’s take it one planet at a time.